The Basics
- Second team listed on schedule is the "home"
team and will have first possession.
- Coaches will officiate games. Please work together.
- The offensive team
takes possession of the ball at its 5-yard line and has three plays to cross midfield. Once a team crosses midfield, it has
three plays to score a touchdown. If the offense fails to score, the ball changes possession and the new offensive
team takes over on its 5-yard line.
- If the offensive team fails to cross midfield, possession of the ball changes
and the opposition starts its drive from its 5-yard line.
- All possession changes, except interceptions, start on
the offense's 5-yard line.
- Teams change sides after the first 15 minutes. Possession changes to "visiting"
team and the clock does not stop.
- Teams must field a minimum of seven players at all times.
- Teams consist
of 10-13 players - seven on the field, with 3 - 6 substitutes.
- Games are played to 30 minutes running time. The score
is not "kept".
- There are no extra point plays. All players should have equal playing time as close
as possible.
Running
- The quarterback cannot run with
the ball.
- A "No-running zone" is located five yards from each end zone to avoid short-yardage, power-running
situations.
- The player who takes the handoff or pitch can throw the ball from behind the line of scrimmage.
- Once
the ball has been handed off, all defensive players are eligible to rush.
- Spinning is allowed, but players cannot
leave their feet to avoid a defensive player (no diving).
- The ball is spotted where the ball carrier's feet are when
the flag is pulled, not where the ball is.
- "Pitches" or "Laterals" are allowed.
Receiving
- All
players are eligible to receive passes (including the quarterback if the ball has been handed off or pitched behind the line
of scrimmage).
- As in the NFL, only one player is allowed in motion at a time.
- A player must have at least
one foot inbounds when making a reception.
Passing
- Shovel
passes are allowed.
- The quarterback has a seven-second "pass clock." If a pass is not thrown within the
seven seconds, play is dead, loss of down. Once the ball is handed off, the seven-second rule no longer is in effect.
- Interceptions
can be returned until the interceptor scores or gets his/her flag pulled. The change of possession starts where the flag was
pulled if a touchdown was not scored.
Blocking (Screening)
- A Basketball
style screen can be used for blocking. Movement toward the defender should be minimal and this type of
screen should never knock an opposing player off of their feet.
Dead Balls
- The
ball must be snapped between the legs, or off to one side, to start play.
- Substitutions may be made on any dead ball.
- Play
is ruled "dead" when:
- Ball carrier's flag is pulled
- Ball carrier steps out of bounds
- Touchdown
or safety is scored
- Ball carrier's knee hits the ground
- Ball carrier's flag falls out
Note:
There are no recovered fumbles. The ball is spotted where the ball hits the ground. A fumbled "snap"
may be a "do over" within reason and agreed upon by both coaching staffs. A fumbled "pitch" may
not be a "do over".
Rushing the QB
All players
who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. Any number of players
can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage.
Once the ball
is handed off, the seven-yard rule no longer is in effect, and all defenders may go behind the line of scrimmage. A special
marker, or the referee, will designate seven yards from the line of scrimmage.
Sportsmanship/Penalties
If
the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, hard blocking or any unsportsmanlike act,
the game will be stopped and the player warned. The next obvious unsportsmanlike action by that individual will result in
ejection from the game.
Trash talking is illegal. Officials have the right to determine offensive
language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking
occurs, the referees will give one warning. If it continues, the player or players will be ejected from the game.
"Spiking"
the ball in celebration or taunting jesters will not be allowed.
DEFENSE
Offsides
First team offense, "warn and educate" and run the play over. If the penalty persists, five yards and automatic
first down
Interference
First team offense, "warn and educate" and run the play over.
If the penalty persists, 10 yards and automatic first down.
Illegal contact
(holding, hard blocking,
etc.)
First team offense, "warn and educate" and run the play over. If the penalty persists, 10 yards
and automatic first down.
Illegal FLAG pull
(before receiver has ball)
First team offense, "warn
and educate" and run the play over. If the penalty persists, 10 yards and automatic first down.
Illegal
rushing
(starting rush from inside 7-yard marker)
First team offense, "warn and educate" and run
the play over. If the penalty persists, 10 yards and automatic first down.
OFFENSE
Illegal motion
(more than one person moving, false start, etc.)
First team offense, "warn and educate"
and run the play over. If the penalty persists, five yards and loss of down.
Illegal forward pass
(pass thrown beyond line of scrimmage)
First team offense, "warn and educate" and run the play over.
If the penalty persists, five yards and loss of down.
Offensive pass interference
(illegal pick
play, pushing off/away defender)
First team offense, "warn and educate" and run the play over. If the
penalty persists, ten yards and loss of down.
FLAG guarding
First team offense, "warn and educate"
and run the play over. If the penalty persists, ten yards and loss of down.
Referees determine
incidental contact that may result from normal run of play. All penalties will be assessed from the line of scrimmage.
Players cannot question judgment calls. Coaches who are officiating please work together.
Games cannot end on a defensive penalty, unless the offense declines it.